Month: November 2004

  • well ive had alot of problems with my computer recently, but its all sorted now.


    been grinding hard for exp recently and seems to be going well,well till a while ago when i died but not a big drama i suppose.


    anyway last few days have been good to me, but most small bosses have been camped to death been tough to get any alone,but have got a few


    .....k drake pics and my iffy pic arnt working for some reason so on to next heh


    went underwater for abit today, first time for alooong time,... was different although stupid elekkedom's didnt want to drop me blizzard sb



    spent a alot of time on fi with ahkbar got us both a nice bit of exp and some nice drops too



    a huge congrats to ahkbar hitting 51 onward to dk now :) ,and to moo4 for hitting 52 good job man :)


    i decided to go for a little hunt in de caves today was only planning on hunting 2nd floor, but somehow made it down to 3rd, got a couple nzels on the way



    now, i thought i was pushing my luck being here alone, so i kept it slow and certainly wasnt exspecting this...



    so there u have it, you all know what mop drops it. not gona hide it like other ppl.


     heh de caves will be packed now

  • well quite a nice weekend, I've been hunting alot more than normal, seem to be on a mass exp mission atm but we shall see how long this lasts before i get pissed off with it hehe.


    anyway ive only been having breaks when :



    • I run out of pots
    • i come close to dieing
    • when told a boss is up
    • i get bored and check drakes :P

    heh anyway heres some of my fun from the weekend



    seem to be meeting this guy quite oftern recently,but still shite drops.



    this bitch took a bloody long time to die, and oh look...more shite drops



    ...... was the only drop .....am i just cursed/jinxed recently?



    zzzzz



    seems the only consistantly decent dropping boss i seem to run into recently is this guy managed to aquire 3 bzels 2 czel 3 bdais 1 cdai from these this weekend.


    and finally...



    thx Anth :)

  • a while since a proper update, but works been a pain etc etc,anyway here's some of the best things in last week or so.


    firstly a huge huge congrats to our newest DK fantasy4u, she whisped me when she was near to leveling, so I went down to skt caves and gave her a personal fireworks display :)



    another congrats to larger for making another peice of his uber dk set:)



    me and a few of the pledge went up to 40f when akane and ericthepanda found zombie lord, unfortunatly babo akane hit venz button on 39 and he logged off, so the me, eric, card, jimz and the newest dk fantasy continued up.



    not good drops but was a fun hunt,we were just bout to go,and i said we should look for a second....heh we found a second but we were rushed by lots of mops so we had to venz,


    unfortunatly card (our nb elf with us) had to go,so we restocked and made our way back up, we were just getting near to were we found him and we bumped into kuddles he asked if he could join the party so we joined him and continued on.



    again not great drops, but killed 2 in like 15 mins so worth the hunt.


    ive gone for caspa a few times this week also, but they dont seem to like me



    and finally my post wouldnt be compleate without ...



    heh was a bzel, only need like 12 more zzzz


     

  • for thoose intrested, this is apparant changes/updates when ep 3 is released:


    1. 'Diad Fortress' has been updated and in the Lineage world it is the 8th start of sieges. Down on the 3rd floor of the dark elf's underground hideout the Lastabad forces have setup their Diad Fortress. They have installed traps there as well so please keep this in mind. (This is in conjunction with the dark elf underground dungeon renewal)


    1) The Diad Fortress is basically the Lastabad forces' castle. Attacking the fortress is similar to sieging other castles. When the Lastabad forces are occupying the castle, when a declared blood pledge takes possession of the castle, the remaining time is discarded and the siege is concluded.


    2) During the siege of Diad, the masters of Diad, 'Baranka' and 'Raia' will spawn. If either 'Baranka' or 'Raia' take on enough damage, they will teleport back to the fortress [inside]. In order for players to capture the Diad Fortress, they must [destroy the castle doors -> force all of othe castle occupants to retreat -> destroy the guardian tower in the center].


    3) When players occupy Diad Fortress, even if it is siege time, other princes maybe not siege and during the time decided by the castle owner, the Lastabad forces will enter. That is to say, the siege will be a large confrontation of PC's and NPC's.


    4) The Diad Fortress castle doors have a unique control dependent on strength so the castle doors themselves have an ability to attack and when one castle door's health dips below a certain point, the other castle door must also dip below a certain point within a certain amount of time. Only then will the castle doors be able to be completely destroyed.


    2. Various crafting systems have been added. The NPC crafter and the craftable items are as follows.


    * Desert Dungeon 1st floor - Raider - Ring of Summon Control
    * Black Mithril Mine's Blacksmith Prim, Silent Cavern's Koup - Black Mithril
    * Crystal Cavern 3rd floor Karif - Karif's Bag
    * Diad Fortress' Miner Oum - Oum's Piece [?]
    * Talking Island's Ravien - Tear of Gran Kain
    * Aden Town's Rumiel - Heart of Golem, Heart of Phoenix, Heart of Ice Queen, Heart of Drake
    * Aden Town's Nose - Fang of Gold, Fang of Destruction, Fang of Demon, Cross [Cloth?] Pet Armor, Mithril Pet Armor, Chain Pet Armor
    * Diad Fortress's Blacksmith Hagutin - Plate Worm Hide Armor, Black Tiger Leather Cloak, Sword of Silence, Diad Fortress Edoryu, Diad Fortress Crossbow


    3. Sub-quests have been added.


    1) [Voucher of envoy/message/(death god?)] - Crystal Caves 3rd floor's Karif
    This quest is for the making of the dark elf ultimate weapons, the kaiser edoryu, kaiser claw, and kaiser crossbow. Out of the 3 weapons, you can select only one to make.


    2) [Dragon's suit of armor] - Silent Cavern's Koup
    This is a quest to upgrade the various dragon scale mail armors (earth, fire, water, wind).


    4. The following is a list of monsters that have been added.


    * Baranka (Lev 70)
    * Raia (Lev 70)
    * Heavy Oum (Lev 41)
    * Black Wizard (Lev 39)
    * Black Ent (Lev 35)
    * Black Tiger (Lev 34, 28)
    * Dark Forester, Plate Worm, Dilo, Middle Oum (Lev 32)
    * Beast Summoner (Lev 31)
    * Deep Flower (Lev 28)
    * Dark Elf Apprentice (Lev 26)
    * Summon[ed] Elemental (Lev 25)
    * Dark Elf Hunter (Lev 24)
    * Mole (Lev 21)


    5. The following is a partial list of the items that have been added.


    Claw of Baranka, Armor of Baranka Helmet of Baranka, Gloves of Baranka, Boots of Baranka, Wand of Raia, Amulet of Raia, Ring of Raia, Robe of Raia, Ring of Beast Summoner, Amulet of Beast Summoner, Robe of Beast Summoner, Whip of Beast Summoner, Ring of Black Wizard, Amulet of Black Wizard, Robe of Black Wizard, Staff of Black Wizard, Ring of Dark Forester, Boots of Dark Forester, Armor of Dark Forester, Potion of Dark Forester, Sword of Silence, Diad Fortress Edoryu, Diad Fortress Crossbow, Price of Death, Plate Worm Hide Armor, Black Tiger Leather Cloak, Twig of Black Ent, Bark of Black Ent, Apple [Fruit] of Dark Ent


    6. Magic overall has been rebalanced.


    1) Mage's magic



    • Level 1 magic
    • [Energy Bolt] [Ice Dagger] [Wind Shuriken] : MP 3 -> 5, damage remains the same
    • [Teleport] : MP 5 -> 10


    • Level 2 magic
    • [Cure Poison] : MP 8 -> 15
    • [Chill Touch] : Alignment cost -3 -> -2, MP/HP 9/1 -> 10/0, damage increased
    • [Curse: Poison] : Alignment cost -300 -> -50, casting range lengthened, duration 1min. -> 2min., damage increased
    • [Detection] : MP 8 -> 15
    • [Decrease Weight] : MP/HP 20/5 -> 10/50, duration 15min. -> 30min.
    • [Fire Arrow] : MP 3 -> 10, damage increased, casting range shortened
    • [Stalac] : MP 3 -> 10, damage increased, casting range shortened


    • Level 3 magic
    • [Lightning] : MP/HP 15/8 -> 20/0, damage increased
    • [Heal] : MP 13 -> 15
    • [Curse: Blind] : Alignment cost -400 -> -80, MP/HP 17/5 -> 30/0, casting range increased, duration 10sec. -> 30sec.
    • [Blessed Armor] : duration 10min. -> 20min.
    • [Frozen Cloud] : MP/HP 17/6 -> 30/0, damage increased, casting range shortened, delay added<
    • [Weak Elemental] : MP 8 -> 10


    • Level 4 magic
    • [Fireball] : MP/HP 16/7 -> 30/0, area range increased, damage increased
    • [Physical Enchant: DEX -> Enchant Dexterity] : HP 23 -> 50, duration 10min. -> 20min.
    • [Weapon Break] : Alignment cost -600 -> -200, MP/HP 26/20 -> 40/0, casting range increased, probability of success increased, delay added
    • [Vampiric Touch] : Alignment cost -4 -> -1, MP/HP 15/1 -> 20/0, casting range increased, damage increased
    • [Slow] : MP/HP 15/10 -> 30/0
    • [Earth Jail] : MP/HP 18/5 -> 30, damage increased
    • [Counter Magic] : MP/HP 30/10 -> 20/0, duration 10min. -> 10sec.
    • [Meditation] : MP/HP 30/25 -> 5/30, duration 15min. -> 10min.


    • Level 5 magic
    • [Curse: Paralyze] : MP/HP 35/30 -> 60/0, casting range shortened, probability of success increased
    • [Call Lightning] : MP/HP 20/15 -> 25/0
    • [Tame Monster] : decreased amount of required magic gems
    • [Cone of Cold] : MP/HP 22/11 -> 25/0
    • [Mana Drain] : MP/HP 45/20 -> 0/50, effect decreased, casting range shortened, probability of success increased
    • [Darkness] : Alignment cost -800 -> -100, MP/HP 15/5 -> 20/0, casting range increased, duration 20sec. -> 30sec., probability of success increased


    • Level 6 magic
    • [Create Zombie] : removed magic gem requirement, MP/HP 35/20 -> 5/80
    • [Physical Enchant: STR -> Enchant Mighty] : MP/HP 25/15 -> 40/0, duration 5min. -> 10min.
    • [Haste] : MP/HP 25/20 -> 30/0, duration 5min. -> 10min.
    • [Cancellation] : MP/HP 35/15 -> 50/0, checks probability
    • [Eruption] : MP/HP 23/9 -> 40/0, damage increased
    • [Sunburst] : MP/HP : 21/13 -> 40/0, casting range shortened, damage increased
    • [Weakness] : ¼ºÇâÄ¡ -1000 -> -100, MP/HP 30/20 -> 50/0, casting range increased, probability of success increased
    • [Bless Weapon] : duration 10min. -> 15min.


    • Level 7 magic
    • [Pledge Heal] : MP/HP 30/50 -> 50/30, healed amount increased
    • [Freeze] : MP/HP 35/10 -> 40/0
    • [Summon Monster] : Alignment cost -20 -> -10, MP 50 -> 30
    • [Tornado] : MP/HP 40/20 -> 50/0, area range increased, damage increased
    • [Greater Haste] : MP/HP 80/30 -> 60/0
    • [Disease] : Alignment cost -1000 -> -100, MP/HP 40/15 -> 50/0, casting range increased, probability of success increased, effect increased


    • Level 8 magic
    • [Full Heal] : MP 40 -> 50
    • [Blizzard] : damage increased
    • [Invisibility] : MP/HP 45/25 -> 15/0
    • [Earthquake] : MP/HP 45/15 -> 50/0, area range decreased, damage greatly increased
    • [Silence] : MP/HP 33/10 -> 60/0, casting range increased, duration 3min. -> 30sec., probability of success increased


    • Level 9 magic
    • [Mass Teleport] : MP/HP 100/20 -> 80/0
    • [Fire Storm] : MP/HP 65/40 -> 70/0
    • [Decay Potion] : MP/HP 60/5 -> 60/0, casting range increased, required number of magic gems reduced, probability of success increased, duration 30sec. -> 15sec.


    • Level 10 magic
    • [Meteor Strike] : MP/HP 80/5 -> 70/0
    • [Destroy] : MP/HP 70/15 -> 70/0

    2) Elven Spirit Magic



    • Common-line magic
    • [Resist Magic] : MP 5 -> 20
    • [Body to Mind] : HP 5 -> 20, recovered MP increased, delay greatly shortened
    • [Clear Mind] : MP 15 -> 30, duration 30min. -> 10min.
    • [Resist Elemental] : MP 10 -> 20
    • [Return to Nature] : MP 20 -> 30
    • [Blood to Soul] : HP 50 -> 70, delay greatly shortened
    • [Summon Greater Elemental] : MP 50 -> 80, number of spirit gems required decreased


    • Fire-elemental magic
    • [Fire Weapon] : MP 10 -> 30, effect increased, duration 10min. -> 15min.
    • [Bless of Fire] : MP 30 -> 60
    • [Burning Weapon] : MP 20 -> 40, effect increased, duration 10min. -> 15min.


    • Water-elemental magic
    • [Nature's Touch] : MP 50 -> 40, changed to be like normal heals, delay has been removed
    • [Nature's Blessing] : spirit gems are now required


    • Wind-elemental magic
    • [Wind Shot] : MP 20 -> 30, effect greatly increased, duration 10min. -> 15min.
    • [Wind Walk] : stacks with haste now
    • [Eye of Storm] : MP 30 -> 60, effect greatly increased, duration 10min. -> 15min.


    • Earth-elemental magic
    • [Earth Skin] : MP 10 -> 20
    • [Bless of Earth] : MP 30 -> 60, effect greatly increased, duration 15min. -> 30min.
    • [Iron Skin] : MP 20 -> 30, duration 15min. -> 30min.

    3) Dark Spirit Magic



    [Venom Resist] : MP/HP 15/30 -> 20/40, removed stones requirement

    [Moving Acceleration] : MP/HP 20/5 -> 10/20, duration 10min. -> 30min.

    [Dark Blind] : Alignment cost -500 -> -100, MP 15 -> 30, casting range increased, removed stones requirement

    [Armor Break] : MP 30 -> 20, increased required amount of stones


    7. New magic spells have been added. To look at the new spells descriptions, please open the in-game help (Ctrl+H).



    1) Mage's magic


    * Level 7: Holy Walk, Berserkers
    * Level 8: Fire Wall
    * Level 9: Lightning Storm, Fog of Sleeping, Immune to Harm, Counter Direction
    * Level 10: Create Magical Weapon, Great Resurrection, Mass Slow, Absolute Barrier, Advance Spirit, Freezing Blizzard


    2) Elven Spirit Magic


    * Common-line magic: Area of Silence

    * Earth-magic: Entangle, Earth Bind


    3) Dark Spirit Magic
    Dress Mighty, Dress Dexterity, Dress Evasion


    8. An atonement/redemption system has been added along with an increase in the remuneration for a village chief [mayor]. To see more details, visit the [Maiden/Follower of Atonement] located in each town.


    9. The monsters that the summon monster spell can sommon now have been changed


    Level 28+ : werewolf, bear -> owlbear, skeleton axeman Level 32+ : lizardman, lycanthrope -> vakuuk, lycanthrope Level 36+ : ratman, giant soldier ant -> giant soldier ant, zombie elmore soldier Level 40+ : bugbear, minotaurus (no change) Level 44+ : skeleton guard, skeleton fighter -> king bugbear, skeleton guard Level 48+ : king bugbear, gargoyle -> skeleton fighter, gargoyle Level 52+ : ettin, dire wolf (no change)


    10. A portion of the item's sprites have changed.
    Plate Mail, Crystal Plate Mail, Bronze Plate Mail, Scale Mail, Banded Mail, Chain Mail, Orcish Chain Mail, Scale Mail [listed twice? maybe they mean Splint Mail, spelled very similar in Korean], Studded Leather Armor, Ring Mail, Orcish Ring Mail, Leather Armor, Elven Cloak, Orcish Cloak, Dwarvish Cloak, Oil Cloak, Cloak of Protection, Cloak of Invisibility, Cloak of Magic Resistance, Potion of Wisdom


    11. In the newbie zones, 3 haste masters have been added.


    12. Each class has been renewed.
    Characters have a different appearance with each weapon type that is equipped and the attack animations have changed. When equipped with a dagger, a faster attack is possible and when a two-handed sword is equipped, because of its great weight, there is a delay and greater damage is inflicted.


    13. It has been changed so the hunger gauge no longer goes down when using global chat.


     


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


    oooohhhh looks like knights (and royals) get fvcked over yet again on updates, all goddam dark elfs again, i say screw dark elfs seal em back in there little cave.

  • logged on this morning and got a shout from some relentless buddies, seems vertually noone had anyone on in there pledges, us the same,


    so me zsweety and moo4 went and joined erenor and IRBaboon, and we ended her really quick unfortunatly no decent drops but a nice start for the morning especially since i should be in work right now:P, then bout 5 mins after we killed her, it started saying 'the game will be stopped in 60 seconds" :P so we were lucky we got her when we did.


  • well the last couple of days have been weird, havent been hunting much, and havent really done a great deal either, but i should be as i need bzels/bdais for things. but anyway.. the only item i wanted mainly which i didnt get from the event was a zenith ring, but 2 ppl in my pledge got it while they were hunting together, i managed to get it for a tsu a rof, but since the day after i got it ppl have been rocketing prices up on them so i suppose i should give them a bit extra but i'll have to see what ive got left i can spare. bout a hour after i got it i thought i would go up see if ZQ was home and she was so i got to try the ring out, and it works a treat, her poison did alot of dammage before and now she is preaty easy so i can see myself hunting her a bit more than i have been doing.


    also unsealed a bowgun for my wife ginia she seemed over the moon ,so all in all a good day.



    now just have to get back into the mood for hunting but its hard when i look at the lost exp:(

  • well its been event time thats why no new posts,


    the first 2 days of the event were crap,stupid candies kept dropping which have different effects ie candy braves, candy wafer. well i thought that was gona be it,another shit event from nc,so i impaceiently waited for sunday to come, so i could be a dk again :) .


    well sunday came and omg.......


    when they said bosses would be spawning all over aden i didnt realise it would be like this....


    and the drops...ohhhhhhh the drops..this event (well the last day anyway) makes the legendary heine event look like a picnic.


    so i played for as long as i could on sunday,heh and was late for work but hey it was worth it:P



    so thats :


    8 x cloaks of protection, 4 x shields of eva, 1 x helmet of magic resistance (think from a lizzie?:P), 1 x power gloves, 1 x strength ammy, 1 x int ammy, 5 x orc ammys, 1 x ring of fire, 9 x old belts of mind, 6 x tsurugi's, 3 x old belt's of soul, 9 x belt's of mind, 2 x belt's of soul, lots of old ammy's str/con/int/wis (alot more than shown), 1 x demon gloves, 2 x demon helmets, 2 x ancient scrolls, 11 x crystal plate mails, 57 scrolls of enchant weapons, 68 scrolls of enchant armour.


    and i gave aload of extra stuff away as well.


    so as u can see i made a hell of alot,


    think this will ruin dep's econamy just a tad?


     

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